Post by Izaya Grim on Nov 12, 2020 6:19:03 GMT
On TCU, we determine how powerful an entity is based off their Versal Hierarchy (street level, universal, etc.), their abilities if any (telekinesis, pyrokinesis, instantaneous death, etc.), as well as their physical and mental capabilities (intelligence, strength, stamina, etc.).
Afterwards, we place each entity/person/being on a long list, sorted based off of who's stronger than who (again, using the Versal Hierarchy and a bit of common sense, for example a little ghost girl, despite having multiple hax abilities, would not be able to beat a suppressed Zalgo).
The main statistics we look at when analyzing any entity/object are listed below, as well as small descriptions of each one. For stat feats that were not shown or demonstrated in any way, and only mentioned/spoken, we convert them into units and keep them to use as high end/low end estimates (HEE / LEE).
Note, these are not exact numbers, and are used solely for scaling purposes:
II. Durability
How much one can take before their body, mentality, or physique breaks.
When looking at this stat, we find their most impressive feat of endurance/durability and convert the attacking force into a unit of measurement to use for the defending party (Person A attacked Person B with 100 lbs of force. Person B can withstand up to 100 lbs of force).
Durability units of measurement are identical to the Strength Unit above, and should use the same scaled listing.
III. Stamina
The amount of time one is able to exert themselves before completely tiring themselves out.
When looking at this stat, we locate their most impressive feat of stamina known, and give it a numeric value based on the length of time they were operating at their peak. Below is a chart of the used numeric units. Anything that exceeds Sup²521 (10 years' worth of stamina) will be written as "Sup²521+" or "60m+" followed by the amount of stamina they have:
IV. Speed
How fast one can move or react and how quick one's reflexes are.
When looking at this stat, we locate their most impressive feat of speed and reflex known, and give it a numeric value based on the length of time spent operating at said speed. Speed is ranked/listed using the Stamina table's units, however instead of hours in days/weeks/years, we use miles per hour:
V. Intelligence
A measure of how smart one is, including how much wisdom they have of multiple subjects including battle.
Below is a table of how we at TCU calculate how intelligent one may be. For comparison purposes, the average healthy human being would be a 2nd level intellect being, while the Slender Man would be at minimum a 10th level intellect being:
Afterwards, we place each entity/person/being on a long list, sorted based off of who's stronger than who (again, using the Versal Hierarchy and a bit of common sense, for example a little ghost girl, despite having multiple hax abilities, would not be able to beat a suppressed Zalgo).
Physical & Mental Statistics
The main statistics we look at when analyzing any entity/object are listed below, as well as small descriptions of each one. For stat feats that were not shown or demonstrated in any way, and only mentioned/spoken, we convert them into units and keep them to use as high end/low end estimates (HEE / LEE).
Note, these are not exact numbers, and are used solely for scaling purposes:
I. Strength / Power
How hard one can hit, or how much they can lift, destroy, or handle at once in tonnes/tons.
When looking at this stat, we first find and compare their known feat of strength and convert it into a unit of measurement (Strength Unit) to distribute. Anything above 2500 will have a unit taken from this list.
Strength Unit | Pounds | Tonnes |
1 | 700 = punch | 0.35 |
3 | 4800 | 2.40 |
6 | 16 000 = bullet | 8.00 |
12 | 50 000 | 25.00 |
20 | 100 000 | 50.00 |
50 | 7.2 mil = rocket | 3600 |
300 | 2e+12 = continent | 1 B |
680 | 2e+60 = moon | 5 B |
900 | 2e+100 = planet | 50 T |
2500 | 2e+600 = star | 200 Q |
II. Durability
How much one can take before their body, mentality, or physique breaks.
When looking at this stat, we find their most impressive feat of endurance/durability and convert the attacking force into a unit of measurement to use for the defending party (Person A attacked Person B with 100 lbs of force. Person B can withstand up to 100 lbs of force).
Durability units of measurement are identical to the Strength Unit above, and should use the same scaled listing.
III. Stamina
The amount of time one is able to exert themselves before completely tiring themselves out.
When looking at this stat, we locate their most impressive feat of stamina known, and give it a numeric value based on the length of time they were operating at their peak. Below is a chart of the used numeric units. Anything that exceeds Sup²521 (10 years' worth of stamina) will be written as "Sup²521+" or "60m+" followed by the amount of stamina they have:
Legend / Formula
Hs = Hours; D = day; Us = Numeric Unit Start; Ue = Numeric Unit End
Y = Year
Y = Year
Sup² = 1 earth day; Sup²7 = 7 earth days/1 week
10U = 1 minute
10U = 1 minute
600*[Hs in D] = Us
[Hs in Y]*600 = Ue
[Hs in Y]*600 = Ue
Numeric Unit | Amount of Stamina |
0 - 10 | Low; ~X sec. - 1 minute |
11 - 50 | Average; ~1 - 5 minutes |
51 - 100 | High; ~5 - 10 minutes |
101 - 200 | Excessive; ~10 - 20 minutes |
201 - 400 | Pinnacle; ~20 - 40 minutes |
401 - 600 | Apex; ~40 min. - 1 hour |
601 - 7,200 | Supernatural (Sup); ~1 - 12 hours |
7,201 - 14.4k | Sup²; ~12 - 24 hours (1 day) |
14.4k - 100.8k | Sup²7; ~24 - 168 hours |
100.8k - 403.2k | Sup²28; ~168 - 672 hours (1 mo.) |
403.2k - 4.8m | Sup²52; ~672 - 8,064 hrs. (1 yr.) |
4.8m - 52.5m | Sup²521; ~8,064 - 87,600 (10 yrs.) |
IV. Speed
How fast one can move or react and how quick one's reflexes are.
When looking at this stat, we locate their most impressive feat of speed and reflex known, and give it a numeric value based on the length of time spent operating at said speed. Speed is ranked/listed using the Stamina table's units, however instead of hours in days/weeks/years, we use miles per hour:
Amount of Speed | Miles per Hour |
Low | 10 mph |
Average | 28 mph |
High | 60 mph |
Excessive | 88 mph |
Pinnacle | 125 mph |
Apex | 200 mph |
Supernatural | 230 mph |
Sup² | 300 mph |
Sup²7 | 860 mph |
Sup²28 | 1599 mph |
Sup²52 | 3200 mph |
Sup²521 | 5000 mph |
V. Intelligence
A measure of how smart one is, including how much wisdom they have of multiple subjects including battle.
Below is a table of how we at TCU calculate how intelligent one may be. For comparison purposes, the average healthy human being would be a 2nd level intellect being, while the Slender Man would be at minimum a 10th level intellect being:
Level of Intelligence | Average IQ | Meaning |
0th Level | 20 - 64 | Challenged |
1st Level | 65 - 89 | Below Average |
2nd Level | 90 - 115 | Average |
3rd Level | 116 - 130 | Above Average |
4th Level | 131 - 144 | Gifted |
5th Level | 145 - 164 | Bright |
6th Level | 165 - 200 | Genius |
7th Level | 201 - 240+ | Supergenius |
⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️ | ⬛️⬛️⬛️⬛️⬛️⬛️⬛️ | ⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️⬛️ |
8th Level | 316 - 450 | Acumented |
9th Level | 451 - 584 | Polygenius |
10th Level | 585 - 700 | Hypergenius |
11th Level | 701 - 854 | Macrogenius |
12th Level | 855 - 924 | Transcended |
13th Level | 925 - 999 | Nigh-omniscient |
14th Level (G) | 1000 - 1999 | Omniscient |
15th Level (G²) | 2000+ | Macroscient |